Overview
Features
Launch Godot Editor
Open the Godot editor for a specific project.
Run Godot Projects
Execute Godot projects in debug mode.
Capture Debug Output
Retrieve console output and error messages.
Control Execution
Start and stop Godot projects programmatically.
Get Godot Version
Retrieve the installed Godot version.
List Godot Projects
Find Godot projects in a specified directory.
Scene Management
Create scenes with root nodes, add nodes with properties, load textures into Sprite2D, export MeshLibrary for GridMap, and save variants.
UID Management (Godot 4.4+)
Get UID for specific files and update UID references by resaving resources.
Who Is This For?
- AI assistants:Interact with Godot projects by launching, running, debugging, and managing scenes through MCP.
- Godot developers:Automate project analysis and scene workflows via MCP integration.
- IDE integrations:Integrate MCP with editors/agents to control Godot project workflows.




