Overview
Features
Entity management
LLM-driven operations to list, create, delete, duplicate, and modify entities; manage reparenting and components, including script component scripts.
Asset management
LLM-driven tasks for assets: list_assets, create_assets, delete_assets, instantiate_template_assets, set_script_text, script_parse, and set_material_diffuse.
Scene management
Query and modify scene settings to automate scene configuration and tuning.
Store integration
Store-related actions: store_search, store_get, and store_download to obtain assets from the PlayCanvas ecosystem.
Editor extension integration
Connect to the PlayCanvas Editor via the PlayCanvas Editor MCP Extension in the Chrome extension, interfacing through the configured port.
Run and configuration
Install dependencies and run the MCP Server (tsx server.ts) on port 52000; Windows/macOS config examples show how to wire commands.
Reliability and usage notes
Driven by Claude Desktop or Cursor; includes one-editor-at-a-time constraint and guidance to enable auto-run mode with caution; Claude Pro recommended.
Who Is This For?
- Developers:Automate PlayCanvas Editor tasks using an LLM-driven workflow for faster iteration.
- AI engineers:Orchestrate editor changes via Claude or Cursor to test ideas.
- Automation teams:Streamline asset and scene updates across projects with LLM-controlled workflows.




