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Business

Bitpart AI

End-to-end AI character engine for living worlds and real-time cinematics, targeting games, film/TV, training, and other
8.1
Rating
Custom
Price
6
Key Features

Overview

Bitpart AI provides an end-to-end AI character engine intended to power embodied, world-aware NPCs and multi-agent interactions for games, film/TV/animation, training, and commercial use. Public site content highlights an AI Director that coordinates multi-agent interactions, episodic planning/HTN-based planning informed by human data and LLM-generated narratives (research lineage referencing GOAP and related academic work), a library of game-ready Actions, Props, and Archetypes, memory-enabled interruptible characters with personality traits, authoring tools aimed at non-programmers (text-based rehearsal and optional LLM assistance), script-to-scene/text-to-cinematic features for instant previsualization and casting, and announced SDKs/editor integrations (explicitly Unreal 5; mentions of Unity and Roblox and source for proprietary engines). Site pages found include Homepage, About Us (founders: Jeff Orkin (CEO) and Sarah Rudzki (CPO) and advisors board mention), Research (technical background), Demos (including Unreal demo and multi-agent episodes), an Unreal SDK landing page (call-to-action to contact sales), News (company news, demos, newsletter signup “Bit by Bit”; sales contact info listed), and a Privacy Policy (updated Jan 3, 2025; lists [email protected] for privacy/data-rights requests). Several expected public pages were missing/404 (contact, pricing, features, docs), and no public pricing or developer docs were available from the site crawl. Contact emails published on the site: [email protected] (news page) for inquiries and [email protected] (privacy policy) for privacy/data-rights requests. Recommended next steps from the site crawl include contacting sales for pricing/licensing, requesting access to SDK documentation and sample projects, requesting a demo or technical call to review the Unreal Editor plugin workflow and cross-engine export/deployment, asking for developer docs and integration pipelines, subscribing to the newsletter, and contacting support for legal/privacy details.

Details

Developer
bitpart.ai
Launch Year
Free Trial
No
Updated
2025-12-07

Features

AI Director & multi-agent coordination

A director system coordinating multi-agent interactions and emergent behavior across episodes.

Episodic / HTN-based planning

Hierarchical Task Network and episodic planning informed by human demos and LLM-generated narratives (research lineage tied to GOAP).

Library of actions, props, and archetypes

Game-ready Actions, Props, and Archetypes; memory-enabled, interruptible characters with personality traits.

Authoring tools for non-programmers

Text-based rehearsal and optional LLM assistance aimed at narrative designers and animators.

Script-to-Scene / text-to-cinematic

Instant previsualization and casting of characters from script/text inputs for cinematics and blocking.

SDKs and editor integrations

Announced SDKs and editor plugins (explicit Unreal 5 SDK and plugin; mentions of Unity and Roblox and source for proprietary engines).

Screenshots

Bitpart AI Screenshot
Bitpart AI Screenshot

Pros & Cons

Pros

  • Comprehensive end-to-end engine focused on living worlds and multi-agent interactions.
  • Authoring tools aimed at non-programmers with script-to-scene and rehearsal workflows.
  • Research-backed technical approach (HTN/episodic planning, references to GOAP and academic work).
  • Public demos and an announced Unreal 5 SDK/editor plugin demonstrate active development and examples.

Cons

  • No public pricing or pricing page (pricing page returns 404).
  • No publicly available developer documentation or consolidated features page (docs/features pages return 404).
  • Some expected site pages such as contact and pricing return 404, limiting self-service discovery.

Compare with Alternatives

FeatureBitpart AIInworld AIPromethean AI
PricingN/AN/AN/A
Rating8.1/108.3/108.4/10
Character RealismLiving cinematic character behaviorsVoice-driven expressive character realismWorld-building focus limited character realism
Narrative PlanningYesPartialNo
Multi-Agent OrchestrationYesPartialNo
Authoring AccessibilityNon-programmer authoring toolsDesigner-facing runtime authoringArtist-focused GUI authoring tools
Asset PipelineYesNoYes
Engine IntegrationYesPartialYes
Realtime PerformanceYesYesPartial
Multimodal OutputYesYesPartial

Audience

Game developersIntegrate NPCs and multi-agent systems into games; use Unreal/other engine SDKs and editor plugins.
Film & animationPrevisualization and rapid scene casting for real-time cinematics and animation workflows.
Enterprise / trainingDeploy embodied characters for training simulations, commercial deployments, and live demos.

Tags

AI directormulti-agentNPCsHTNepisodic planningscript-to-sceneUnreal 5authoring tools